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Flash Communication Server

Flash Communication Server is a platform that supports real-time, multi-way communications applications (including text, audio and/or video) developed using Flash MX, a powerful and ideal environment that includes video, multimedia, and application development features. Flash MX helps designers and developers create rich user interfaces and enterprise application front ends.

Flash applications that communicate through the Flash Communication Server are called Flash Communications Applications. Usually, these applications enable us to establish communication between either one-to-one, one-to-many, or many-to-many persons. Such applications may also be used for machine-human communication, such as real-time data transmission and notification.

Flash communications applications may consist of:
  • A web page that the user views to start the application. The web page typically contains the Flash movie (SWF file) created with Flash MX. Alternately, it could be a place to download stand-alone executable applications.
  • A client Flash application (SWF) that executes on the end user's machine in the Flash Player. This is either in a web browser or a standalone application and contains the presentation layer or user interface for the application.
  • Server code and data: server-side ActionScript that executes on the Flash Communication Server can contain application logic. With ActionScript executing both at the client and server ends, application logic can be distributed to clients or centralized as needed.
  • Application Servers: both the Flash client and Flash Communication Server can connect to application servers to execute CFML, Java, and .NET code.
For client-server communication, Flash MX uses the Real-time Messaging Protocol (RTMP), a TCP/IP protocol designed for high-performance transmission of audio, video, and data messages. Unencrypted data can be sent using RTMP. In fact, in most cases, Flash communications applications make use of SSL-enabled web server to perform secured transactions and secured authentication because of RTMP is not a secured protocol.

End User Access

Flash Communication Server supports controlling whether an end user may connect to an application instance in many ways:
  • Unauthenticated access requires no name or password login.
  • Basic authentication is typically used with a small user base where secure authentication is not required
  • Ticket-based authentication - the most scalable, and quite secure method
  • IP address access may be allowed or denied
Proper server configuration is the key to securing your applications. Some items that administrator can control are:
  • Administrator users and passwords.
  • IP address ranges or domain names required or denied to users.
  • Connection port for administrators, thus allowing access only to users behind a firewall.
  • Performance parameters such as thread limits, garbage collection intervals, and stream allocation size.
  • IP addresses and ports to listen on for normal incoming connections.
  • Domain names or IP address ranges permitted or denied for applications.
  • Logging server access and application events.
  • Performance characteristics of the server-side script engine.
  • Bandwidth capacity for an application.
  • Default bandwidth for a client connecting to an application
  • Directory roots used for stream, data, and application storage.
  • Limits on application instances, streams, and shared objects.
  • The server may be configured to prevent or allow access from a specific IP address or range of IP addresses.
  • Disk space may also be limited by the server configuration.

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Flash Application Development

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Flash Communication Server

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